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Meet us @ GDC and GC in San Francisco
GDC is coming ! If you’re going to GDC or GC in San Francisco Feb 27 to March 3 2017, we’d love [...]
Frequently Asked Questions
We publish primarily top Android (but HTML5 is coming also) in Subscription stores where users pay a flat-fee to access a high quality selection of top games.
Think about it like that the stores we work with are the ‘Netflix of Games’ or the ‘Spotify of Games’. We do this without asking you to do any development, fact is we’ll use your Free to Play builds from Google Play!
The subscribers in the stores we work with pay a fixed fee to gain access to the selected games inside the store. We get paid out of that pot of money based on how much the games we publish are used.
As opposed to Google Play, in the subscription store market every use of the game will generate revenue for you. This money, when paid out, is then shared with you!
Each month we’ll send you a report detailing what revenue we have collected for your games during the month. You’d then invoice us and we’d pay you! Simple as that.
The stores are usually operated in concert with larger carriers and are often also co-branded (ex Vodafone Games, Movistar Juegos). There are also so called Direct To Consumer (D2C) stores that are independent from the carriers.
We do not run stores but deliver games and sometimes tech to them.
We are strongest in EMEA but APAC and LatAm are growing.
Yes. We will manage the game in such a way that it fits in a subscription store model. No work needed by you!
Ads are removed from the builds and IAPs are managed in such a way that the user, who is already paying the subscription fee, does not need to pay additional money for the IAP items.
All games are protected via DRM by the stores so unless you are a paying subscriber, you will not be able to play the game!
We are monitoring updates and if it’s an important one, we’ll take the new version and update it in the stores. Again, no action required by you we’ll manage it all.
No. We have not yet seen anything to points to that generating money inside the subscription stores would cannibalize sales in ex Google Play store. Neither have our games providers and some of them are really into numbers :)
Our hunch is that we find consumers that would not have found, played or paid for your game so this is not revenue that is taken away from your Google Play revenue, it’s pure top line incremental revenue.
The stores we work with have high demands and so do we. Games we onboard need:
* A minimum of 5-10 M install on google play with a rating of 4.0 and above and having been updated in the last 3-6 months
or
* To be trending on the Google Play Appstore
Get in touch with us to start the discussion!
If we work with you and your games match our requirements, you need to do nothing at all. No development, No SDKs. No source code. We will use what you already have on Google Play.
We work across a large number of geographical markets do there will always be a fit. Having said that, Action, Racing, Arcade, Adventure, Sports and Puzzles are key genres for us.
Also note that in some markets we’ll have a hard time to launch games that have age-restrictions tied to them (like 16+).
No sex or super violent stuff, please.
We think that this is best answered by looking at who we work with. You will see many leading companies in our portfolio of games and these are as smart people as you are.
They work with us because we are serious and provide results!
We are a top grossing publisher in the stores we work with. With us you will:
– Reach a large network of stores
– Work with a partner that has leverage in terms of guaranteed placements and promotions
– Have NO development work ahead of you, we’ll manage that and will use your Free 2 Play builds from Google Play!
– Take advantage of our tech for cross-sell, retention and engagement